You'll find yourself experimenting with staffs, hammers, tonfa (they're back!), claws, staffs, and scythes, which are doled out as the game progresses. Throughout the game he gains access to an impressive arsenal of weapons. Like any good Ninja, Ryu starts the game with a sword and an infinite supply of shuriken. And the combat is what makes Ninja Gaiden special. In the role of Dragon Ninja players travel to various scenic locations (Tokyo, Venice, The Underworld) and partake in lots and lots of combat. Its only purpose is to pit Ryu against never-ending waves of Ninjas and mystical monsters, called fiends, until he can save the girl, and ultimately the entire planet. The story that takes place after this event is so convoluted and nonsensical that it's hardly worth describing. No sooner does she arrive than she is captured by the Spider Ninja Clan, and it's Ryu's job to save her. She arrives in Neo Tokyo to warn Ryu of the imminent resurrection of the Arch Fiend. The game kicks off by introducing us to one of these ladies who happens to be a CIA agent wearing standard issue lingerie. He wears shiny black leather, carries a huge assortment of weapons, and has a whole lot of top-heavy girlfriends. However, action fans accustomed to the polished games of this generation may become frustrated with the eight year-old mechanics.You play as Ryu Hayabusa, a member of the Dragon Ninja Clan, and an ideal videogame protagonist. If you loved the original game enough to play through its numerous updates, then you may enjoy taking this new version on the go. Other than a couple Vita-specific features, an easier difficulty level, and a collection of trial missions, Ninja Gaiden Sigma Plus doesn’t offer anything new. In addition, it grants the player infinite Ninpo attacks, which should be enough to clear almost any area of enemies. Gamers who had a hard time with the original game’s difficulty should find the new Hero mode more to their liking, as it enables auto guard and evasion assist once your health is low. One added feature, the ability to complete tiny minigames with the rear touchpad to enhance your Ninpo attacks, feels forced. It’s a nice feature, but I found myself accidentally tapping the edge of the screen as I used the analog sticks, unintentionally sending me into first-person mode in the middle of swordfights. Players can tap the screen to go into first-person mode and then move the handheld around to survey the environment. Like the rest of the launch titles, Tecmo made a few new alterations to take advantage of the Vita’s unique hardware. Enemies respawn as you double back on rooms, which isn’t a problem with lower-level enemies but can be frustrating as you progress further in the game. Platforming is wildly inaccurate I missed jumps just as often as I made them. It’s not the only feature clearly showing its age. Gamers who only played the original release will welcome the tweaked camera and bonus Rachel stages, but even the adjusted camera from Black can be problematic. Whether this latest iteration of Ryu’s 3D debut is worth playing again depends on how much you already enjoy the series. Just in case we haven’t played the game enough times, it’s back once again in portable form. Instead, the team continued to update and re-release the game in the form of Hurricane Packs, Ninja Gaiden Black, and Ninja Gaiden Sigma. When Tecmo released Ninja Gaiden in 2004, you would think Team Ninja would have needed a break from ninjas after the notoriously long development process.
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